The Sega CD: Why Sega’s Vision of the Future Was Ahead of Its Time
The Add-On That Proved CD Gaming Was Coming, But Cost Too Much to Get There I’m a history teacher from Phoenix and a lifelong Sega...
The Add-On That Proved CD Gaming Was Coming, But Cost Too Much to Get There I’m a history teacher from Phoenix and a lifelong Sega...
The Technical Evolution of Racing Games: From Vector Graphics to Polygons I spent my career as a software engineer debugging games before the industry transformed...
Why Four-Player Racing on Cartridge Hardware Changed Gaming Culture I’m a history teacher from Phoenix and I’ve spent decades analyzing why certain games become cultural...
When I was 40 years old and working on catching up on all of the gaming history I missed during my childhood, I experienced something...
In 2011, I walked into a bar fight that had been raging for twenty years, except everybody was now yelling about something that happened when...
Release Date: January 31, 1997 (Japan) / September 7, 1997 (NA) | Developer: Square | Platform: PlayStation (32/128-bit CD-ROM, 3 discs) | ROM Size: 3x...
There’s no question about it. There’s no doubt that the best way to experience Street Fighter II is at an arcade. I’ll admit it –...
Release Date: December 17, 1988 (Japan) | Developer: Square | Platform: Famicom / NES (8-bit cartridge) | ROM Size: ~512 KiB ROM; password-based save |...
Something I teach students about in my history classes is that one product can shift an entire industry. Halo: Combat Evolved is that product. When...
When I am teaching in my history courses I always say “Innovation requires risk-taking, and risk-taking generates both failure and genius.” Chrono Cross is a...