The Best Racing Games of the 80s and 90s: How a Genre Went From Arcade Cabinets to Living Rooms
The Technical Evolution of Racing Games: From Vector Graphics to Polygons I get what it takes to send code out on constrained hardware. I know...
The Technical Evolution of Racing Games: From Vector Graphics to Polygons I get what it takes to send code out on constrained hardware. I know the impossible optimisations you need to develop a game that has some sort of responsiveness when you’re limited by kilobytes of memory and a CPU that’s clocked at single-digit megahertz....


