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Playstation

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# The Last of Us Carl’s writing this one because Joe wanted to spend the whole intro explaining how Resident Evil 4 already did survival horror better in 2005, and Sam kept interrupting to talk about multiplayer hit boxes in Factions, and somehow nobody had actually said anything about the game itself after twenty minutes. So here’s the version without the shouting. The Last of Us landed in June 2013 as a PlayStation 3 exclusive…

Carl asked me to cover Journey for the site, which everyone found hilarious because I’m the Amiga bloke. Sam actually said “why is John writing about a PS3 exclusive, he doesn’t own one,” which isn’t strictly true, I bought a PS3 in 2011 specifically because of the deals showing up on Steam and PSN that year, and Journey was one of the first downloads I ever made on that console. Sam thinks Journey is overrated…

Carl drew the short straw on running the rota this fortnight, which meant Joe got landed with the one console release he’s spent years pretending doesn’t interest him. Joe’s argument, delivered at volume during last week’s call before Carl hit mute, was that GTA V on PS4 is “just Sega’s Shenmue idea done by committee with a bigger marketing budget.” Sam disagreed loudly enough that Tim had to ask what a “frame perfect dodge roll”…

Timothy’s turn to write this one, which the rest of the crew found hilarious because I came to Hollow Knight in 2024, seven years after everyone else had already formed their opinions and fought about them. Carl warned me before I started that “everyone already has a take on this game, so don’t expect anyone to change their mind based on what you write.” Joe just laughed and said something about how I’d “get filtered…

# Uncharted 2: Among Thieves Right, so Carl asked me to cover this one, mostly because Tim keeps banging on about how “cinematic gaming” started with the PS3 generation and someone needs to point out that Naughty Dog earned that reputation the hard way, not by accident. I’ve got a PS3 sitting under my telly next to the Genesis and the SNES, still working after all these years, and Uncharted 2 is one of maybe…

Joe Reviews a Sony Exclusive, and Yes, He’s Still Bitter About It Sam has been banging on about God of War III’s hit stun mechanics for three Zoom calls straight, breaking down frame windows like he’s preparing for EVO, and honestly it wore me down. Carl assigned me this one deliberately, I think, because he knows how much it pains me to write glowingly about a PlayStation exclusive. Look, I bled Genesis blue growing up.…

# The Best Games Of The 2010s: Our Crew Finally Sits Down And Argues About It We knew this list was going to end in tears before we even opened the group chat. Samuel wanted to build the whole ranking around mechanical depth and multiplayer balance, which meant he spent forty minutes trying to convince everyone that Final Fantasy XIV deserved a top three spot purely because of how its job system rewards mastery over…

Fallout 4 Joe’s writing this one because Carl made the mistake of saying “well, the Xbox One version runs basically the same” in our last Zoom call, and someone had to remind him that Sega’s ghost still haunts every conversation about hardware limitations, even when Sega’s not in the room. That’s not really relevant to Fallout 4, admittedly, since it never touched a Genesis or a Saturn or anything with the word “Sega” stamped on…

# The Last of Us Part 2 Right, I know what some of you are thinking. David doesn’t write about narrative adventure games, he’s the bloke banging on about PCB boards and monitor calibration on cabinets nobody under thirty has heard of. Why’s he covering a Naughty Dog game that made half the internet lose its mind in 2020? Carl asked me to do this one specifically because everyone else on the team has an…

# Little Big Planet I came into this one blind. Everyone on the team has history with Little Big Planet except me, which apparently makes me the perfect person to write about it because Carl wants “someone who doesn’t get weepy about Sackboy.” Joe actually said the words “you weren’t there for the marketing campaign” like that’s a real argument about game quality. Sam just kept talking about physics based platforming as if that explains…