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I expected to see a simple, yet charming 3-D Platformer when I opened up Spyro the Dragon. However, I got a game that knows the best method of delivering quality is to use the least amount of material possible to achieve the desired outcome; in other words elegance beats complexity every time. Coming from Construction I have a lot of respect for how many times the best answers are the most simplistic as long as they accomplish the task at hand without complicating anything.

That’s the entirety of Spyros Mechanical Tool Kit: He is small, he breathes fire, he charges forward with his horns, and he flies for a very short distance. There are no fancy power-ups to confuse the player. There aren’t even any complex special attacks. The same 4 Mechanics are simply used in increasingly creative ways throughout an assortment of progressively harder levels. This is a true example of designing for both the player‘s intelligence and their time.

What does Spyro The Dragon Do?

You’re a small purple dragon named Spyro running around through colorful worlds, breathing fire on bad guys, charging with your horns, and flying short distances. The controls are easy to learnmove, jump, and shoot. In under 30 seconds, you will know the entire game mechanically. The fun is in the way the simple mechanics are used throughout increasingly difficult level design.

Each world is full of color and detail. Each world feels visually and thematically different. The level design is creative and intelligent without being confusing. You’re navigating through various platforms and solving simple puzzles, collecting gemstones. The objectives are clear — kill enemies, find secret areas, collect treasures.

The progression is steady. Your first levels are simple introductory levels. As you get further along, the levels become increasingly precise and require you to understand your capabilities. The difficulty curve is spot-on — you’ll always be challenged, but never unfairly punished.

The Design Philosophy of Elegance

One thing that really impresses me about Spyro is how it shows that the fewer mechanics you give a player, the more creative the level designer can be with how they use those few mechanics in combination. If Spyro had twenty different abilities, each level would need to include some kind of mechanism to handle each of those abilities. Since Spyro has only four core abilities (breathing fire, charging, jumping, and flying), level designers can be as creative as they like with combining those abilities in new ways.

Each of Spyro’s abilities interacts with the others in a unique way. Breathing fire is range-based combat. Charging is close-range combat and also solves certain types of environmental puzzles. Jumping is a type of platforming. Flying is primarily a means of traversing the environment and is also a form of aerial combat. Each of these abilities is useful. None are unnecessary.

The difficulty curve is respectful of the target audience. Spyro is clearly designed for children — the bright colors, cute characters, and gentle difficulty. Spyro is refined enough, however, so that adults can also enjoy the game. The optional challenges are indeed challenging and prove that there is additional depth available for the player who wants to take advantage of it.

The Charm That Comes from Commitment

One of the things that stands out to me about Spyro is just how completely the game commits to being charming. The character models are expressive. The animation is smooth and effectively conveys personality through action. The dialogue is lighthearted and playful without being annoying. The game world feels like it has been inhabited because the developers put in the effort to make it feel that way.

The music by Kees Brouwer and the rest of the team is outstanding. Each world has its own unique music that sets the mood without being overly intrusive. The sound effects are pleasing to hear. Each enemy has a unique sound that provides feedback when hit. The dragon sounds provide sufficient warning of danger. This is a prime example of how audio should support the gaming experience.

The storyline is straightforward — evil Gnasty Gnorc is transforming dragons into crystals and you need to stop him. That is all the story needed to be. The game does not waste time explaining itself. It provides the player with the problem and then allows them to solve it.

Technical Achievement

The graphics are old-school, but the style has aged incredibly well. The character models are memorable. The animation is smooth and expressive. The environments are richly detailed and colorful. The visual effects provide necessary visual cues to help clarify gameplay information without overpowering it.

The game runs smoothly. The controls respond quickly. The collision detection is fair. These basic technical concepts that may seem obvious today were truly revolutionary in 1998.

Does Spyro The Dragon Still Hold Up Today?

100% yes. The controls are still tight. The level design is still clever. The charm is still authentic. The challenge is still suitable for the intended age group of the game while still providing enjoyable experiences for adult gamers. When playing this again today, you’ll understand why people enjoyed this game.

The difficulty curve is spot-on for the intended age group, while still providing plenty of opportunities for older gamers to enjoy themselves as well. The sense of accomplishment from progressing through the game is well done. The optional challenges are well-rewarding. There is absolutely no filler contentevery second counts.

The boss battles are creative and fun. They introduce and test new mechanics. The final boss battle is a fitting conclusionit is a tough battle that is fair.

Why This Game Demonstrated That Simplicity Can Be Superior

Spyro the Dragon demonstrated that you don’t need to create a wide variety of mechanical options to create enjoyment. To be successful in creating a game, you need simple, effective control systems, clever level design, a difficulty curve that fairly rewards players, and charm. Spyro has all of those elements. By limiting the number of fundamental mechanics, level designers are able to focus on the overall design of the levels and pacing, rather than trying to manage the mechanical complexity.

The Verdict

Spyro the Dragon is a 3D Platformer that demonstrates that elegance is superior to complexity. It has simple controls, clever level design, a well-paced difficulty curve, and charm. It has memorable music and satisfying progress.

In essence, Spyro is a game where every element of the game is working towards the ultimate goal of creating an entertaining experience of charm-filled platforming. You are not playing this game for the story or the mechanical depth — you are playing it because the underlying systems of the game are perfect, and the charm of the game is genuine.

If you have never played this game, play it and see the depth that exists in what appears to be simplicity. If you create 3D Platformer games, study Spyro. It is a testament to the fact that the most efficient way to complete a task is to use the simplest means possible.

Rating: 9/10 — The 3D Platformer that demonstrates that elegance is better than complexity every time.

See our Top 10 PS1 games of all time


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