Why LucasArts Adventure Games Were Gaming Perfection (And How They Lost It All)
Hey kid—I’ll level with you. I grew up a Sega kid. I cut my teeth on our family’s Packard Bell PC playing LucasArts adventures. Hang...
Hey kid—I’ll level with you. I grew up a Sega kid. I cut my teeth on our family’s Packard Bell PC playing LucasArts adventures. Hang...
John’s working on that one so we won’t have to deal with Sam ranting again about how point-and-clicks died because they never implemented save states...
I did not consider Crash Bandicoot as a cute but aged 3D platformer with great control and some cleverly designed levels that make the player...
RIGHT, LET’S GET THIS ONE RIGHT FROM THE START. Tim thinks modern adventure games can’t understand how to make puzzles and whilst he’s right, he’s...
Alright, let’s get one thing straight right out of the gate – I was a Sega kid growing up in the early 90s and treated...
Beginning as a young gamer and now as an adult, I will write this review for Tim to show him why Age of Empires II...
The retro video game market is driven by three things; nostalgia, rarity, and speculation. Each drives unique segments of the retro gaming market and explains...
I’ve played games since the early 1980s and I’ve never seen anything like Metal Gear Solid — Hideo Kojima demonstrates complete understanding of game design...
Splinter Cell Chaos Theory is a stealth action video game developed by Ubisoft Montreal and published by Ubisoft. Released on 21 March 2005 (PCGamingWiki), Chaos...
I came to Super Mario 64 relatively late, likely giving me a better chance to see it for what it is, as opposed to many...