Category

90s Video Games

Category

I’ve been gaming since 1982 when I opened an Atari 2600 on Christmas morning. I’ve watched the entire industry transition from arcade-focused to home-console dominated to whatever we call this modern era. That perspective teaches you something – sometimes the best thing isn’t the most popular thing. Sometimes it’s the thing that came out at exactly the wrong moment with the wrong timing and gets overshadowed by something that came before. Perfect Dark is that…

Here’s the thing about GoldenEye 007 that people who didn’t live through 1997 don’t understand – everyone said it was impossible. The FPS genre belonged to PC gaming. Doom proved it. Quake proved it. The idea that you could do a competent first-person shooter on a console controller was basically laughed off as fantasy by everyone who actually paid attention to technical specifications. Then Rare released GoldenEye and proved that consensus wrong in the most…

Look, ranking the ten best N64 games nearly ended friendships again. Carl had to mediate arguments that got genuinely heated. Joe kept trying to downrank everything because he’s still bitter about the Genesis not getting these games. Tim discovered the N64 late and started making fresh-perspective arguments that annoyed everyone. Sam demanded frame-perfect analysis of multiplayer balance. John wouldn’t shut up about how the Amiga could have done 3D better. But after three weeks of…

My buddy Mike showed up at my place last weekend with this battered Saturn console he’d rescued from an estate sale, and man, watching him fire up Guardian Heroes on my basement CRT brought back all these memories of why Sega’s weird dual-CPU machine deserved so much better than the beating it took in the marketplace. I mean, here I am, forty-seven years old, getting legitimately excited about a twenty-five-year-old beat-em-up because it’s still doing…

Man, I gotta be honest – when I first got my hands on an N64 controller back in ’96, I thought Nintendo had completely lost their minds. Three handles? What am I, some kind of mutant? And don’t get me started on that analog stick that made weird clicking noises every time you moved it. My Sega Saturn’s controller was perfect – clean, simple, made sense. This Nintendo thing looked like it was designed by…

Here’s something I teach in my history classes – the question “which was better” often misses the actual interesting question, which is “why did different people prefer different things?” The SNES versus Mega Drive debate is a perfect example. People spent literal decades arguing about this, and the argument was never about which console was objectively superior. It was about what each console represented and who it served. The Super Nintendo Entertainment System and the…

Joe here, and I need to address something that bothered me throughout the 16-bit era: Konami’s apparent favoritism toward Nintendo consoles. The SNES got three mainline Castlevania games while Mega Drive owners watched from the sidelines. So when Castlevania: Bloodlines finally arrived in March 1994, it felt like validation – proof that Konami took Sega’s hardware seriously enough to deliver gothic platforming excellence. This wasn’t a port or a lesser version of something Nintendo got…

Look, we’ve spent three weeks arguing about this list. Joe threatened to leave the group chat twice. Tim asked what a “blast processor” was and we nearly kicked him out. But here we are: the ten Mega Drive games that defined Sega’s 16-bit era, ranked by five middle-aged blokes who still can’t agree on anything. Fair warning – this isn’t some objective, data-driven analysis. This is five gaming veterans with strong opinions, selective memories, and…

Sam analyzing the technical achievement: Phantasy Star IV represents Sega’s most ambitious RPG effort, combining strategic combat depth with manga-style presentation and sci-fi storytelling that differentiated it from fantasy-focused competitors. Released in December 1993 at the premium price of £80, this was Sega betting heavily that their RPG could compete with Square’s output. The commercial reality was harsh – that £80 price tag limited sales significantly. But the game itself delivered on ambition. The combat…

Coming to retro gaming without childhood nostalgia means I judge games purely on how they play today, not how they made me feel in 1991. So when the New Player Ready crew insisted Super Mario World deserved a top-five spot on our SNES rankings, I was skeptical. Another Mario platformer. How good could it really be? Then I actually played it properly – not just a few levels, but the full 96-exit completion -…