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The Subscription Model That Proved Worse Than What It Replaced

I’m a construction foreman who discovered gaming at forty without nostalgia clouding my judgment. I maintain vintage NES hardware in my spare time because I understand what it means to own something. A cartridge from 1985 still works. You own it. You can play it forever. Compare that to Game Pass: pay every month or lose everything. That philosophical difference is everything. I judge subscriptions by their actual value, not by marketing spin. And the subscription model is a con that the industry sold us while we were too tired to argue about it.

As of early 2026, Xbox reports over 40 million subscribers (up from 34M in 2024), while PS Plus holds around 47-50 million. These numbers represent the future of gaming, and that future is depressing. We’ve gone from buying games to renting them. We’ve gone from owning our consoles to renting access to online multiplayer on hardware we already paid for. We’re subscribing to subscription services that have subscription services bundled inside them. And we’ve all just… accepted it.

Xbox Game Pass vs PlayStation Plus: Complete Pricing & Features (Jan 2026)

Service/Tier Monthly Price Annual Cost Key Features
Xbox Game Pass Essential $9.99 $120 Online multiplayer, deals (formerly Xbox Live Gold)
Xbox Game Pass Standard $14.99 $180 Console library only (no day-one, no PC)
Xbox Game Pass Ultimate $19.99-$29.99 $240-$360 PC/Console/Cloud/Mobile, day-one games, 1000+ titles, Ubisoft+
PlayStation Plus Essential $9.99 $80 Online multiplayer + monthly free games (keep while subscribed)
PlayStation Plus Extra $14.99 $135 400+ PS4/PS5 games, Ubisoft+ included
PlayStation Plus Premium $17.99 $160 700+ games, PS1-PS3 classics, cloud streaming

Technical Specifications: The Hidden Limitations Nobody Talks About

Feature Xbox Game Pass PlayStation Plus
Cloud Streaming Resolution 1080p @ 60fps max Up to 4K (PS Premium)
Cloud Streaming Speed 35 Mbps recommended 35 Mbps recommended
Backwards Compatibility Full (Xbox/360/OG) PS1/PS2/PS3 classics (Premium only)
Cross-Platform Play Console/PC/Cloud/Mobile/Browser Console only (cloud beta)
Cloud Save Storage Unlimited 100GB (Premium)
Game Install Sizes Varies (typical 50-150GB) Varies (typical 50-200GB PS5)
Monthly Active Users 120M across platforms 70% console-tied
Average Revenue Per User Variable by tier ~$110/year

The Fundamental Problem: You’re Paying To Play Online On Hardware You Own

Let’s start with the most infuriating aspect of this entire situation. On PC, you don’t have to pay to play online. You buy a game, you own it, you play it online for free. There’s no subscription. There’s no “Xbox Live Gold.” There’s no “PlayStation Network subscription.” You just play.

But on console, if you want to play online multiplayer, you need Xbox Game Pass Essential ($9.99/month) or PlayStation Plus Essential ($9.99/month). This is a tax on console gaming. It’s a fee that wouldn’t exist on PC. It’s a requirement that console manufacturers invented so they could extract extra money from console gamers. And we’ve all accepted it as normal.

Think about what this means. You buy a $500 console. You buy a $70 game. Then you need to pay $120 per year to play that game online. That’s not a feature. That’s not a value add. That’s a mandatory fee for basic functionality. PC gamers don’t pay this. PC gamers buy the game and play online. Console gamers pay a subscription service just to access the multiplayer component of a game they already own.

This is the hidden tax on console gaming that nobody talks about. The subscription services market themselves as value propositions with huge libraries and great deals. What they’re really doing is charging you to access basic online functionality that should be free.

The Confusion: How Many Plans Do We Actually Need?

Xbox Game Pass has three tiers: Essential ($9.99), Standard ($14.99), and Ultimate ($19.99-$29.99). PlayStation Plus has three tiers: Essential ($9.99), Extra ($14.99), and Premium ($17.99). That’s six subscription tiers before you even start thinking about which one you actually want.

The differences between the tiers are confusing by design. Xbox Game Pass Ultimate includes PC and Cloud access, plus day-one releases and Ubisoft+, while Standard has console library but no day-one games. PlayStation Plus Extra includes 400+ games while Premium includes 700+ plus backwards compatible PS1-PS3 games and cloud streaming.

What service should you subscribe to? It depends on whether you have a PC. It depends on whether you care about backwards compatibility. It depends on whether you want to play new releases day-one. It depends on whether you have good internet for cloud gaming. It depends on your regional pricing. The subscription services have deliberately created complexity so that consumers can’t easily compare value.

This is intentional. If you could easily understand which service offers the best value, you’d make a rational purchasing decision. Instead, you’re overwhelmed by options and just pick the one that sounds good. The subscription companies have won by confusing you into submission.

Day-One Releases: Where Game Pass Actually Wins

Microsoft’s strategy is to add day-one releases for first-party titles like Indiana Jones and the Great Circle and Fable. This is actually significant. If you’re an Xbox player, you can play new first-party games immediately on Game Pass without additional cost. Call of Duty: Black Ops 6 drove 12 million+ new Game Pass subscribers in 2025 when it released day-one on the service.

PlayStation doesn’t guarantee day-one releases. You get exclusives like God of War and Spider-Man eventually, but not at launch. You get third-party games months after they release. The service is designed to feel like a value when you get a game you wanted six months after you stopped caring about it.

This is where Game Pass’s value proposition is strongest. But it only works if you exclusively play Game Pass games and don’t care about day-one access to everything else.

The Library Problem: 1000 Games You Don’t Want

Xbox Game Pass Ultimate offers 1000+ titles including 450 console games, 400 PC games, and 100 day-one releases. PS Plus Premium offers 700+ games including 350 backwards compatible classics. These numbers sound impressive until you actually use the services.

Most of those games are garbage. They’re padding. They’re games that nobody wanted to buy, so the subscription services bought them to inflate their libraries. You don’t want 1000 games. You want 10 games that are actually good. But subscription services market themselves on size because size sounds like value.

Game Pass Top Tier Games vs Padding Reality

Legitimate Must-Play Titles:

  • Starfield
  • Halo Infinite
  • Forza Motorsport
  • Indiana Jones and the Great Circle
  • Fable (upcoming)
  • Gears of War series
  • Hellblade 2
  • A Plague Tale series

What Most of the Library Actually Is:

  • Indie games from publishers you’ve never heard of
  • Ports of 10-year-old games
  • Niche titles with 50 concurrent players
  • Games delisted within 6 months
  • Mobile game ports
  • Asset-flip shovelware

The same applies to PS Plus. You get real games like God of War, Spider-Man, and Horizon, but the rest is filler designed to inflate subscriber perception of value.

The Ownership Problem: Renting Masquerading As Ownership

This is the philosophical crisis that nobody talks about. Xbox Game Pass Ultimate costs $29.99 per month, or $360 per year. Over a five-year console generation, that’s $1,800. For $1,800, you could have bought 25-30 games permanently. Instead, you have a subscription that disappears the moment you stop paying.

Let me be specific about what this means. I maintain NES hardware. The cartridges I own from 1985 still work. They’re physical objects. They’re permanent. A cartridge I buy today will work in 2050 because it’s not dependent on any company’s servers or subscription service. If Nintendo went bankrupt tomorrow, my NES collection would still work.

Game Pass doesn’t work that way. You don’t own the games on Game Pass. You’re renting them. You’re leasing access to them. The moment your subscription lapses, all those games disappear. Games you “played” for 100 hours are gone. Games you downloaded are locked. Your entire library is contingent on continuing to pay every month.

This creates a catastrophic situation for gaming history. In 20 years, what happens to the games that existed only on Game Pass? They’re gone. They’re deleted. Physical copies might exist, but the digital versions are deleted. Game Pass is retroactively erasing gaming history.

Compare this to physical game ownership. A game you bought in 1990 is still playable today. The cartridge is still there. The game still exists. You own it. You can sell it. You can give it to someone else. Your collection persists.

Game Pass games persist only as long as you’re willing to pay the subscription. The moment you can’t or won’t pay, the games cease to exist for you. This is not ownership. This is renting, and we’re all participating in a system that treats games as disposable rather than permanent.

The Multi-Platform Math: Where Game Pass Actually Offers Real Value

Xbox Game Pass Ultimate works on Console/PC/Cloud/Mobile/Browser across 120 million monthly active users. PlayStation Plus is console-only (cloud is still beta). This is a genuine advantage for Game Pass.

If you’re someone who games across multiple devices, Game Pass Ultimate starts to make sense. You can play on Xbox Series X at home, PC when traveling, cloud streaming on your phone if your connection is decent. That flexibility has actual value.

PlayStation Plus can’t offer this because Sony doesn’t have a PC gaming platform. If you want to play PlayStation games on PC, you’re buying them separately. This is a real limitation compared to Game Pass’s ecosystem.

But this advantage only matters if you actually use multiple platforms. If you only play on PlayStation, this entire advantage is irrelevant.

The Value Calculator: What You’re Actually Paying For

Let’s do the math. Game Pass Ultimate costs $360 per year. That’s $30 per month. Over five years (a typical console generation), that’s $1,800.

What could you buy with $1,800? You could own 25-30 full-price games permanently. Games you could play forever. Games you could sell or gift. Games that would still work in 20 years.

With Game Pass, you get temporary access to 1000 games, most of which you’ll never play, with the promise that all of it vanishes the moment you stop paying.

PS Plus Essential at $80 annually is better math if you only play PlayStation. Over five years, that’s $400. The monthly free games you claim are yours to keep, so there’s some actual ownership. But you still lose access to the larger library if you lapse subscription.

The math favors ownership in every scenario except “I want to try 1000 different games and never play any of them long enough to finish them.”

The Industry Impact: Games Designed for Extraction, Not Completion

The subscription model has fundamentally changed how games are made. Subscription services change the incentive structure. Publishers are now incentivized to create games that keep you playing perpetually rather than games that you finish and move on from. Games now have battle passes. Games now have seasonal content. Games now have cosmetics that you need to keep up with. The goal is not to make a great game. The goal is to make a game that extracts maximum recurring revenue.

Game Pass engagement hours doubled since 2023, but what are people actually doing with those hours? Are they finishing games? Are they having transcendent experiences? Or are they logging in to daily challenges and seasonal events because they’ve invested in the battle pass?

The industry has optimized for engagement metrics instead of game quality. Games like Destiny 2, The Division 2, and Helldivers 2 are designed around seasonal content and perpetual engagement. You don’t finish them. You participate in them perpetually until you’re exhausted.

The Resistance: Why Aren’t People Angry?

The fact that we all accept this is bizarre. We’re paying subscription fees for the privilege of playing games we own online. We’re renting games from libraries that are designed to maximize confusion and minimize satisfaction. We’re participating in a system that treats games as disposable rather than permanent. And we’re all just… fine with it.

Part of this is fatigue. There are so many subscriptions now that adding Game Pass or PS Plus feels like one more thing. You’re already paying for streaming services, cloud storage, music services. One more subscription doesn’t feel like a big deal.

Part of this is market dominance. If you want to play online on PlayStation, you need PlayStation Plus. If you want to play online on Xbox, you need Xbox Game Pass. There’s no alternative. You don’t have a choice. You either accept the subscription or you don’t play online.

Part of this is generational. Younger gamers have never known anything different. They’ve grown up with subscriptions and don’t expect to own games. To them, renting games is normal. The concept of permanent ownership seems quaint.

Balanced Conclusion: Game Pass Wins Multi-Platform, PS Plus Wins Console Owners

Here’s the honest assessment. Game Pass Ultimate at $360/year offers genuine value if you play across PC, console, and cloud, accessing 1000+ games including day-one releases like Indiana Jones. The multi-platform flexibility is real. The game variety is real. If you want maximum access to diverse gaming experiences and don’t care about ownership, Game Pass wins.

PS Plus Essential at $80/year offers better value for console-only players who want to keep the monthly free games they claim. The games you claim remain in your library. You have some ownership. If you only play PlayStation and want value with retention, PS Plus Essential wins.

But both services are worse than the alternative. Both services charge you to play online. Both services condition you to accept renting instead of owning. Both services optimize for revenue extraction rather than player satisfaction.

40 million Game Pass subscribers and 47-50 million PS Plus subscribers represent the future of gaming. This is what we’ve collectively chosen. We’ve decided that subscription services are acceptable. We’ve decided that renting is better than owning. We’ve decided that engagement metrics matter more than finished products.

The subscription services didn’t force this on us. We accepted it. And now we’re stuck paying for systems that are designed to extract maximum revenue while delivering minimum satisfaction. Until someone offers a genuine alternative, this is the gaming landscape we’re living in.

Rating: 5/10 — Game Pass wins flexibility, PS Plus wins value, but both prove we’ve accepted worse


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