Final Fantasy V (1992): The Job System Perfected Before The West Ever Got To Play It
Release Date: December 6, 1992 (Japan) | Developer: Square | Platform: Super Famicom/SNES (16-bit cartridge) | ROM Size: 8 Megabits (1 MB total ROM) |...
Release Date: December 6, 1992 (Japan) | Developer: Square | Platform: Super Famicom/SNES (16-bit cartridge) | ROM Size: 8 Megabits (1 MB total ROM) |...
I went into Resident Evil completely oblivious to everything but the over-generalized subtitle “survival horror” game. I approached this game with no nostalgic attachment, allowing...
Release Date: December 18, 1987 (Japan) / July 12, 1990 (NA) | Developer: Square | Platform: Famicom / NES (8-bit cartridge) | ROM Size: 384...
I’ve worked in IT management for quite some time now, and I know that there are times when one of the greatest pieces of systems...
“Innovation requires risk-taking, and risk-taking breeds failure and genius.” When teaching my history courses I always say this. Chrono Cross is a masterpiece born out...
I expected to see a simple, yet charming 3-D Platformer when I opened up Spyro the Dragon. However, what I got was a game that...
I’ve been an IT manager for 15 years and I’ve come to enjoy games that just feel right. Systems in place that make sense and...
After three weeks of arguing about whether Chrono Trigger or Earthbound deserved higher placement; debating whether Street Fighter II was/is worthy of a top ten...
Fresh Review: Banjo-Kazooie I played Banjo-Kazooie for the first time in 2023 with zero memories of it; I went in completely blind. What I was...
A game dev lesson you can learn from Star Fox 64 An oft forgotten history – Rail games were essentially non-existent by 1997. Rail games...