Final Fantasy VI Review: The JRPG That Made This Sega Kid Jealous
Release Date: April 2, 1994 (Japan) / October 11, 1994 (NA) | Developer: Square | Platform: Super Famicom/SNES (16-bit cartridge) | ROM Size: 12 Megabits...
Release Date: April 2, 1994 (Japan) / October 11, 1994 (NA) | Developer: Square | Platform: Super Famicom/SNES (16-bit cartridge) | ROM Size: 12 Megabits...
I have been involved in gaming since 1982, and I’ve seen racing games evolve from pure arcade fun to serious racing simulators. Gran Turismo was...
When I went into Crash Bandicoot I didn’t think about it as a sweet but old 3D platformer with tight controls and some really smart...
I have been studying fighting game balance since the 16-bit days, so I know when a 3D fighting game is actually balanced and when it...
Release Date: December 6, 1992 (Japan) | Developer: Square | Platform: Super Famicom/SNES (16-bit cartridge) | ROM Size: 8 Megabits (1 MB total ROM) |...
I first approached Resident Evil as a total newcomer to the franchise. I had no nostalgic memory of the series, so I was approaching it...
Release Date: July 19, 1991 (Japan) / November 23, 1991 (NA) | Developer: Square | Platform: Super Famicom / SNES | Cartridge Size: 6 Megabits...
Release Date: December 17, 1988 (Japan) | Developer: Square | Platform: Famicom / NES (8-bit cartridge) | ROM Size: ~512 KiB ROM; password-based save |...
I am not fond of horror games — horror games have never really been my cup of tea. However, I entered into Resident Evil: Code...
Release Date: December 18, 1987 (Japan) / July 12, 1990 (NA) | Developer: Square | Platform: Famicom / NES (8-bit cartridge) | ROM Size: 384...