Final Fantasy II (1988): The Experiment That Changed How We Think About Character Progression
Release Date: December 17, 1988 (Japan) | Developer: Square | Platform: Famicom / NES (8-bit cartridge) | ROM Size: ~512 KiB ROM; password-based save |...
Release Date: December 17, 1988 (Japan) | Developer: Square | Platform: Famicom / NES (8-bit cartridge) | ROM Size: ~512 KiB ROM; password-based save |...
I teach history students that one product can change an entire industry. Halo: Combat Evolved was that product. Microsoft entered the console gaming market with...
“Innovation requires risk-taking, and risk-taking breeds failure and genius.” When teaching my history courses I always say this. Chrono Cross is a masterpiece born out...
Hi. I’m Joe, and I wanted to make a point that has always bugged me since the 16-bit days — Konami clearly had more love...
A game dev lesson you can learn from Star Fox 64 An oft forgotten history – Rail games were essentially non-existent by 1997. Rail games...
Sometimes the reason something fails can be more informative than the reasons something succeeds. The reasons the Dreamcast failed are more informative than why it...