The Sega Dreamcast: Technical Ambition That Arrived at the Wrong Moment
Why the Best Console of its Generation Lost To Market Momentum I own a pub in Bristol with a back room full of arcade cabinets...
Why the Best Console of its Generation Lost To Market Momentum I own a pub in Bristol with a back room full of arcade cabinets...
Release Date: December 17, 1988 (Japan) | Developer: Square | Platform: Famicom / NES (8-bit cartridge) | ROM Size: ~512 KiB ROM; password-based save |...
Joe decided he wants to review Streets of Rage 3 so Carl will have to read his stupid giant article explaining why Streets of Rage...
Hands-on with Gran Turismo Gameplay For years I’ve played video games ranging from sports games to arcade racers. When it comes to racing games I’ve...
I’ve studied fighting game balance since the 16-bit era, so I know when a 3D fighting game is actually balanced and when it simply looks...
Release Date: December 6, 1992 (Japan) | Developer: Square | Platform: Super Famicom/SNES (16-bit cartridge) | ROM Size: 8 Megabits (1 MB total ROM) |...
I went into Resident Evil completely oblivious to everything but the over-generalized subtitle “survival horror” game. I approached this game with no nostalgic attachment, allowing...
Release Date: December 18, 1987 (Japan) / July 12, 1990 (NA) | Developer: Square | Platform: Famicom / NES (8-bit cartridge) | ROM Size: 384...
The Subscription Model That Proved Worse Than What It Replaced I’m a forty-something construction foreman who only got into gaming at age 40. I have...
We knew taking on the task of deciding which classic Final Fantasy games were the best would end in more broken relationships. Carl practically had...