Right, I need to address something straightaway – Majora’s Mask is divisive, and I understand why. The three-day cycle creates constant time pressure. You can’t just explore freely without consequences. If you want to do everything, you need multiple playthroughs or you need to be ruthlessly efficient about prioritizing. The game doesn’t hold your hand. It actively works against casual play. And that’s exactly why it’s brilliant, even though half the people who play it…
Here’s the thing about GoldenEye 007 that people who didn’t live through 1997 don’t understand – everyone said it was impossible. The FPS genre belonged to PC gaming. Doom proved it. Quake proved it. The idea that you could do a competent first-person shooter on a console controller was basically laughed off as fantasy by everyone who actually paid attention to technical specifications. Then Rare released GoldenEye and proved that consensus wrong in the most…
I came to Super Mario 64 late, which probably gave me an unfair advantage in understanding it. Most people who grew up with this game have it wrapped up in nostalgia – their first experience with 3D gaming, their first memories of the N64. I first played it in 2021, sitting in my basement after a long day at the construction site, with zero childhood attachment and just my own assessment of whether the design…
I remember the exact moment I realized what Ocarina of Time was doing, and it wasn’t when I first booted it up. It was about three hours in, standing in the Lost Woods after figuring out the path wasn’t random but actually followed specific musical cues, realizing that Nintendo had taken a 2D puzzle game and translated it perfectly into three dimensions without compromising a single design principle. That’s when I understood this wasn’t a…
Look, ranking the ten best N64 games nearly ended friendships again. Carl had to mediate arguments that got genuinely heated. Joe kept trying to downrank everything because he’s still bitter about the Genesis not getting these games. Tim discovered the N64 late and started making fresh-perspective arguments that annoyed everyone. Sam demanded frame-perfect analysis of multiplayer balance. John wouldn’t shut up about how the Amiga could have done 3D better. But after three weeks of…
I’ve been analyzing gaming hardware since the 1980s, which means I’ve held every controller generation from the original NES pad through modern ergonomic marvels. The question of whether original controllers or modern alternatives are better for retro gaming isn’t simple because it depends on what you’re playing and what matters to you. Some games were designed specifically for their original controllers and simply play better with authentic hardware. Other games work equally well or better…
Here’s something I teach in my history classes – the question “which was better” often misses the actual interesting question, which is “why did different people prefer different things?” The SNES versus Mega Drive debate is a perfect example. People spent literal decades arguing about this, and the argument was never about which console was objectively superior. It was about what each console represented and who it served. The Super Nintendo Entertainment System and the…
Carl’s final assessment: Sonic & Knuckles represents everything ambitious about Sega’s approach to 16-bit gaming. The lock-on technology was genuinely innovative. The level design showcased years of learning. The Knuckles campaign offered completely different gameplay from Sonic’s speed-focused approach. This cartridge delivered on every promise about what made the Mega Drive special beyond raw specifications. Released in October 1994, Sonic & Knuckles was technically the second half of Sonic 3, split due to development overruns…
Joe’s hill to die on: Streets of Rage 3 is better than Streets of Rage 2. Yes, I know this is controversial. Yes, I know Carl disagrees. Yes, I know most people prefer the second game’s accessibility. But Streets of Rage 3’s additional complexity, branching paths, and combat depth make it the superior experience for players willing to invest the time to master its systems. Fight me. Released in March 1994, Streets of Rage 3…
Carl moderating, because this game requires discussing technical achievement and absurdist humor simultaneously, and I’m apparently the only one who can do both without getting distracted. Earthworm Jim released in August 1994 as Shiny Entertainment’s debut, combining fluid animation with deliberately weird humor and genuinely creative level design. This was proof that new studios could deliver innovative experiences that established companies hadn’t attempted. The premise was deliberately ridiculous – an earthworm gains a superintelligent suit…