King of Fighters ’98 Review: SNK’s Team Fighter That Perfected The Formula
King of Fighters ’98 Review: How SNK Perfected the Team Fighter Formula Hello everyone, my name is Elena, and before Sam starts telling me about...
King of Fighters ’98 Review: How SNK Perfected the Team Fighter Formula Hello everyone, my name is Elena, and before Sam starts telling me about...
The Model 2 hardware (Sega Retro) did more than just allow for better graphics – it allowed for fundamentally different gameplay mechanics. The original Virtua...
I’m here to give you my take on why Mortal Kombat II (MKII) didn’t just build upon the original – it completely destroyed every preconceived...
We all thought that making a list of the best fighting games of all time would be violent. Samuel was immediately spewing out frame data...
Every Monkey Island Game Ranked: The Complete Guybrush Threepwood Legacy Ranking every Monkey Island game has ended very poorly. What we didn’t expect was Joe...
Hi, I am John, and I want to clarify something before we move forward with our review. According to Carl, I’m being contrarian, since I...
Joe here, and before Carl tells us all about frame rates and polygon counts, let me just say this: Virtua Fighter 2 wasn’t just Sega’s...
I am Samuel, and I need to put an end to a debate that has bothered me since the last time we spoke on team...
Release Date: December 17, 1988 (Japan) | Developer: Square | Platform: Famicom / NES (8-bit cartridge) | ROM Size: ~512 KiB ROM; password-based save |...
Release Date: December 6, 1992 (Japan) | Developer: Square | Platform: Super Famicom/SNES (16-bit cartridge) | ROM Size: 8 Megabits (1 MB total ROM) |...