Power Stone Review: The 3D Fighting Game That Nobody Remembers But Should
I’ve been involved in IT management for fifteen years and learned to appreciate systems that are innovative and efficient, even though they may appear to...
I’ve been involved in IT management for fifteen years and learned to appreciate systems that are innovative and efficient, even though they may appear to...
As someone who has been gaming since the early 1980s, I have seen many ambitious projects; I know when a developer truly understands their vision,...
Release Date: January 31, 1997 (Japan) / September 7, 1997 (NA) | Developer: Square | Platform: PlayStation (32/128-bit CD-ROM, 3 discs) | ROM Size: 3x...
I have been involved in gaming since 1982, and I’ve seen racing games evolve from pure arcade fun to serious racing simulators. Gran Turismo was...
When I went into Crash Bandicoot I didn’t think about it as a sweet but old 3D platformer with tight controls and some really smart...
I have been studying fighting game balance since the 16-bit days, so I know when a 3D fighting game is actually balanced and when it...
I first approached Resident Evil as a total newcomer to the franchise. I had no nostalgic memory of the series, so I was approaching it...
I am not fond of horror games — horror games have never really been my cup of tea. However, I entered into Resident Evil: Code...
I have been in IT management for 15 years and I know that there are times when one of the greatest systems will be a...
When I am teaching in my history courses I always say “Innovation requires risk-taking, and risk-taking generates both failure and genius.” Chrono Cross is a...