Marcus here, and I’ve got something to admit. When Telltale announced a new Monkey Island game, the team had one of those heated Zoom arguments that Carl has to referee. Joe knows in his heart it’s rubbish since it’s not LucasArts, Tim is excited because episodic content is “the future of adventure games”, Sam is worried whether the puzzles will maintain the logical complexity of the earlier series. I stay quiet until I’ve played it,…
Why the Computer That Sold Millions in Europe Was Purposely Deleted From Gaming History I work as a librarian in Dublin. I know every freakin’ obscure European computer game there is that English language gaming sites will never cover. I’m biased towards the underdogs, systems that almost didn’t get book entries because companies went belly up. Atari ST is Exhibit A for why we need European game libraries. The Atari ST was wildly successful in…
Three controllers dangling from extension cords, the fourth player holding a mad-looking three-pronged contraption that looked like it escaped from a science lab—that's my clearest memory of the N64 launch window. My mate Dave had somehow convinced his parents that 64-bit was "educational technology," and suddenly his living room became mission control for what felt like the future of gaming.Looking back now, the Nintendo 64 wasn't just another console generation. It was the machine that…
I wanted to get something off my chest before I go into detail on Return to Monkey Island. Joe here, and while the rest of the crew are arguing about whether modern adventure games can recapture the essence of the classics, I have spent the last month playing through Ron Gilbert’s triumphant return to his own franchise. Released on September 19, 2022 (Wikipedia), this is not another modern adventure game revival cash-in. This is Gilbert…
The Model 2 hardware (Sega Retro) did more than just allow for better graphics – it allowed for fundamentally different gameplay mechanics. The original Virtua Fighter used Model 1 hardware which could render some very basic polygonal character models but couldn’t perform more complex animations and environmental details well enough to be useful. Model 2 did not only increase the number of polygons it could render – it also rendered those polygons with enough precision…
There I was, controller gripped like my life depended on it, watching Marc Summers navigate some kid through an obstacle course that looked like someone had thrown paint at a jungle gym and called it television. Double Dare wasn't just a game show—it was basically childhood wish fulfillment wrapped in green slime and broadcast directly into our living rooms every afternoon at half past four.You know that feeling when you're eight years old and absolutely…
I’m here to give you my take on why Mortal Kombat II (MKII) didn’t just build upon the original – it completely destroyed every preconceived notion of what a fighting game should be. The first Mortal Kombat was certainly a major controversy maker in terms of gore and fatalities, but it was far from polished. MKII, developed by Midway (MK Wiki) and released in arcades in November 1993 (Wikipedia), took every aspect of the original…
The RF switcher was warm under my fingers that Christmas morning in 1998, the familiar ritual of channel-hopping until the N64's signal locked in properly. Channel 36, usually. Sometimes 37 if the weather was being difficult. Mum was already warning about turkey prep time, but I had something more important to attend to—a rectangular grey cartridge that promised to let me pilot an X-wing through the Death Star trench run I'd memorized from VHS rewatches.Rogue…
We all thought that making a list of the best fighting games of all time would be violent. Samuel was immediately spewing out frame data like some sort of holy scripture. Joe was passionately defending Sega’s 3D approach while also discrediting every single thing that Capcom has done since 1991. Marcus began calculating the frames of recovery from hits on his phone. Elena was demanding we recognise the superior design philosophy of SNK’s fighting games.…
The Game That Sold Nintendo on Rare I’ve been playing games since the Atari 2600. A collection of CRTs quietly hum away downstairs in my basement in Minneapolis, and they’re not going anywhere. Call me a nostalgiaophile, but video games and accounting are the two careers I understand: systems. I get manufacturing. I get making every dollar count. Donkey Kong Country is technical prowess mixed with commercial genius. It was Nintendo proving they could still…