Right, so picture this: I'm eight years old, sitting in the back of my dad's Ford Escort, and mum's just handed me this chunky black brick that looks like it escaped from a sci-fi movie. The Game Gear. God, that thing was massive compared to the Game Boy everyone else had, but it had something Nintendo's grey wonder didn't—a proper colour screen that actually lit up. Course, what nobody mentioned in the adverts was that it'd chew through six AA batteries faster than I could say "Sonic the Hedgehog."
But honestly? Worth every dead Duracell.
I mean, you have to understand the context here. This was early '90s Britain, when car journeys to see relatives meant three hours of staring at motorway barriers while listening to Radio 2. The Game Gear was like having a portable arcade machine, assuming you didn't mind the thing weighing about the same as a house brick and generating enough heat to warm your lap on winter trips.
My first proper game was Sonic, obviously. Not just any Sonic though—the original Game Gear version that was completely different from the Mega Drive one. Different levels, different music, different everything. I remember thinking how mental it was that they'd made a whole new game just for the handheld. These days you get the exact same thing across every platform, but back then? Portable versions were proper remixes.
The sound coming out of that tiny speaker was incredible too. That Yamaha sound chip—same one from the Master System—made everything sound so crisp and punchy. I'd have the volume cranked right up until dad would shout from the front seat about giving him a headache. Then I'd reluctantly dig out the massive grey headphones that came with it, the ones that made you look like you were directing air traffic.

Columns was another early obsession. Proper addictive stuff, that puzzle game. I'd play it for hours, watching those coloured jewels fall and trying to line up matches while the battery indicator slowly crept towards empty. The satisfying little chime when you cleared a big section… beautiful. Much better than Tetris, I reckoned, though saying that out loud at school was basically gaming heresy.
Then there was Streets of Rage. Blew my tiny mind, having a proper beat-'em-up on a handheld. The sprites were smaller than the Mega Drive version, sure, but the gameplay was all there. Walking down those pixel art streets, lamping bad guys with pipes and baseball bats, all while sitting in a service station car park waiting for mum to buy more batteries. Magic.
The battery situation was properly mental though. Six AAs lasting maybe four hours if you were lucky? My parents weren't exactly thrilled about the running costs. I became obsessed with checking the little battery meter in the corner of the screen, watching it tick from full to half to that dreaded flashing red that meant you had maybe ten minutes left. The panic when you were right in the middle of a tricky bit and that red light started blinking… pure stress.
I got quite good at battery management strategies. Turn the brightness right down—made everything look a bit washed out, but bought you precious extra minutes. Use the car's cigarette lighter adaptor whenever possible, though that massive power cable always got tangled round everything. And always, always carry spares. My school bag permanently had at least one pack of AAs rattling around at the bottom.
Some of the more obscure games were proper gems though. Shinobi was brilliant—this side-scrolling ninja action thing that felt like playing through a Saturday morning cartoon. The animation was smooth as butter, and throwing those shurikens felt properly satisfying with the Game Gear's responsive buttons. Much better than trying to play it with the mushy d-pad on later handhelds.
G-Loc Air Battle was another favourite. Top Gun-style jet fighter combat that looked absolutely gorgeous on that little screen. The way the ground scrolled beneath you, the explosions, the satisfying lock-on sound effects… it felt like the future of gaming right there in your hands. Course, it also drained batteries like nobody's business, but that just made it feel more special somehow.
The Master System converter was pure genius too, even if it did make the whole setup look completely ridiculous. This chunky grey plastic thing that turned your already massive handheld into something resembling a small laptop. But it meant you could play proper Master System games on the move! Alex Kidd, Wonder Boy, Phantasy Star… suddenly your portable console had this whole other library to tap into.
I remember one particular family holiday in Cornwall where I spent most of the journey playing Psychic World through that converter. This proper weird sci-fi adventure game that nobody else seemed to know about. The music was haunting, the pixel art was gorgeous, and the story was completely bonkers in the best possible way. Definitely wouldn't have discovered it without that Master System compatibility.

The Game Gear's screen was something else though, especially compared to what came later. Bright, colourful, no ghosting when things moved fast. Playing Sonic and actually being able to see what was happening at speed? Revolutionary stuff for a kid used to squinting at Game Boy screens under streetlights.
Looking back, the whole thing was probably completely impractical. Too heavy, too power-hungry, too expensive to run. But it had character, you know? It felt special in a way that more sensible handhelds never quite managed. Opening up that chunky plastic clamshell case, slotting in a cartridge with that satisfying click, powering up and seeing Sega's logo appear in full colour… that was pure magic for eight-year-old me.
These days I've got a modded one with a modern LCD screen and rechargeable battery pack. Runs for hours, weighs half as much, looks crystal clear. But sometimes I miss that original experience—the weight, the heat, the constant battery anxiety. It was all part of the charm, really. The Game Gear demanded commitment, and somehow that made every gaming session feel more precious.
Still got all my old cartridges too, rattling around in a shoebox somewhere. Might dig them out later, just for old times' sake.