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Retro Gaming

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Standing in my mate Dave's bedroom in 1996, staring at his brand-new N64 with Super Mario 64 spinning in the cart slot, I felt something shift in my understanding of what games could be. Not just technically—though watching Mario's face stretch and squish in real-time was pure wizardry—but fundamentally. This wasn't just a step up from 16-bit. This was games stepping through a doorway into somewhere completely different.See, I'd been a proper SNES devotee up…

Nothing quite prepared me for the moment I first throttled a motorcycle down the asphalt while simultaneously clubbing a rival rider with a chain. I mean, obviously I was sitting on our living room carpet, not actually astride a Kawasaki—but Road Rash 3 had this way of making the Mega Drive controller vibrate through your bones until you forgot where your thumbs ended and the handlebars began.This was peak EA, back when they'd slap "if…

There's this game that sits in my memory like a secret nobody else seemed to share. Fatal Labyrinth for the Mega Drive—or Genesis if you're across the pond. I stumbled across it in one of those rental shops where the boxes were arranged like library books and half the cases had the wrong manual stuffed inside. The cover art looked properly medieval, all dungeons and mysterious towers, which was exactly the sort of thing that…

Right, so there I was last weekend, digging through a box of cartridges my mate Dave gave me when he moved house—you know how it is, "here, take this lot before my missus makes me chuck them out." Most of it was the usual suspects: Sonic, Streets of Rage, couple of FIFA games with players who've been retired for twenty years. But tucked underneath a loose copy of Road Rash was this odd little cart…

My mate Dave called me mental for keeping a working Mega Drive plugged into my old CRT, but honestly? He just doesn't get it. Last weekend I was digging through my collection—you know the drill, plastic cases stacked like wonky dominoes behind the telly—and I stumbled across something that made me proper nostalgic. Warriors of the Eternal Sun, still sitting there in its battered case, the manual pages yellowed like old tea bags.See, here's the…

Saturday afternoon, 1991. I'm hunched over our family's beige Amstrad PC, the monitor humming like a disgruntled refrigerator, when my mate James rocks up with a floppy disk that looks like it's been through a washing machine. "Trust me," he says, sliding it across the desk like contraband. "This'll blow your mind."The disk label, written in fading biro, simply read "Captain Comic." I'd never heard of it, but that was half the thrill with shareware…

You know what drove me absolutely mental last weekend? I was trying to show my mate Dave how clean my Knulli setup looked on my RG35XX, scrolling through what I thought was my perfectly organized Genesis collection. Instead, I'm clicking through a digital nightmare—ROMs scattered like confetti, duplicates everywhere, and games buried in folders that made no sense. Dave just stood there watching me frantically search for Streets of Rage 2 while I muttered increasingly…

My mum used to say television was the devil's picture box, but even she couldn't resist the absolute chaos of Blankety Blank. Saturday teatime meant Terry Wogan winking at celebrities who'd clearly had a liquid lunch, and those felt-tip pens that squeaked against the answer boards like fingernails on a blackboard. I was probably seven, maybe eight, sitting cross-legged on the carpet with a plate of beans on toast, watching grown-ups make complete pillocks of…

Saturday nights in my house were sacred, and it had nothing to do with church the next morning. No, these were the evenings when the coffee table transformed into a battlefield, and families across Britain gathered around cardboard boxes that promised hours of entertainment—no batteries required, no RF switches to fumble with, just pure analog fun that somehow managed to spark arguments fiercer than any multiplayer match I've witnessed since.I still remember the satisfying thunk…

Sometimes you don't realize a game has ruined you for everything else until years later, when you're fumbling through another run-and-gun shooter wondering why it feels like chewing cardboard. That happened to me recently when I fired up some modern indie thing that promised "classic arcade action." Twenty minutes in, I switched it off and dug out my Model 2 Genesis. Time to remember what perfection actually felt like.Contra: Hard Corps hit the Mega Drive…