The Christmas of '97 still haunts my wallet. I'd been saving pocket money for months, doing extra chores that my mum definitely didn't need done but tolerated anyway because she knew what I was after. The N64 had been out for a year, and every kid at school was either bragging about Mario 64 or lying about having played it at their cousin's house.What I wasn't expecting was DOOM. Actual, proper, demons-and-shotguns DOOM on a…
Sometimes you don't realize a game has ruined you for everything else until years later, when you're fumbling through another run-and-gun shooter wondering why it feels like chewing cardboard. That happened to me recently when I fired up some modern indie thing that promised "classic arcade action." Twenty minutes in, I switched it off and dug out my Model 2 Genesis. Time to remember what perfection actually felt like.Contra: Hard Corps hit the Mega Drive…
There's this moment burned into my brain from Christmas 1996. I'm sitting cross-legged on our living room carpet—you know, that rough brown stuff that left marks on your shins—holding an N64 controller for the first time. The thing looked like it was designed by aliens who'd heard about human hands but never actually seen them. Three prongs? What were they thinking?But then I pressed start on Super Mario 64, and everything changed.That plumber's face filled…
You know that argument that split playground friendships back in the day? The one that made kids choose sides like they were picking teams for PE? I'm talking about the great console divide that had us all convinced we had to pledge allegiance to either the chunky grey cartridge or the sleek black disc. But here's the thing—when it came to Mario, both the Super Nintendo and Nintendo 64 delivered something special, just in completely…
There's something oddly magical about playing Super Mario 64 on a dual-screened handheld while sitting on a train that's gently swaying through the English countryside. I mean, you're holding what amounts to Nintendo's greatest 3D platformer ever made—arguably their most important game since the original Super Mario Bros.—and it's been squeezed into a device that fits in your jacket pocket. That's still mental to me, even though the DS version came out back in 2004.I…
Picture this: you're twelve years old, clutching a dog-eared copy of GamePro, staring at that glossy two-page spread showing Mario in glorious 64-bit 3D. The magazine's promising something called "Ultra 64" – yeah, that's what they called it back then – and your brain's doing cartwheels trying to imagine what comes next. We'd conquered the Death Star trench run in Super Star Wars, we'd collected every last coin in Super Mario World, and now Nintendo…
There's this moment, right? You're standing in Woolworths on launch day, sweaty tenner crumpled in your palm, staring at this weird three-pronged controller that looks like alien technology escaped from Area 51. The N64 cartridge slots are bigger than your head, the console itself is this matte black monument to what-if. But it's that demo unit running Super Mario 64 that stops you dead.Mario's just…standing there. Waiting. And then some kid grabs the controller and…
The sound hit me first. That metallic crunch when Scorpion's spear connected, followed by the digitized grunt that my Mega Drive's YM2612 chip somehow made sound more menacing than it had any right to. I was hunched over our living room carpet—the brown one with those weird geometric patterns that looked like a computer had hiccups—frantically scribbling move commands on the back of a school exercise book. Down, forward, high punch. Got it. But what…
Saturday morning, 2005. I'm staring at what looks like a chunky grey sandwich with screens, wondering if Nintendo's lost their minds. The DS had landed, and with it came something I'd never expected—a portable version of the game that basically taught me how to exist in three dimensions. Super Mario 64 DS wasn't just a port, though. This was Mario's plumber crew getting the full treatment, and honestly? It changed everything about handheld gaming for…
The cartridge slot clicked with that familiar satisfying snap, and there I was again—standing in that cursed carnival town of Termina, watching the same three-day cycle begin anew. My mate Dave had warned me about Majora's Mask when he lent it to me back in 2001. "It's proper weird, this one," he'd said, tapping the gold cart like it might bite. "Not like normal Zelda."He wasn't wrong. Where Ocarina of Time felt like an epic…